Application of Game Based Learning Model to Increase Learning Motivation of Class V Students of SDN 01 Lawawoi Sidrap
DOI:
https://doi.org/10.59890/ijaamr.v4i7.268Keywords:
Game Based Learning, Learning MotivationAbstract
This research was carried out to improve the quality of the learning process and student learning motivation in Pancasila Education subjects through the implementation of the Game Based Learning learning model. This study uses the Classroom Action Research (PTK) method with a qualitative approach. The subjects of this study were 17 students of class V. The research was carried out in three cycles, with each cycle consisting of one meeting that included the planning, implementation, observation, and reflection stages. Data was collected through observation, documentation, questionnaire and test techniques, which were then analyzed using data condensation, data presentation, and conclusion drawing techniques. The results in the first cycle showed that students' learning motivation was at a moderate level due to lack of enthusiasm for learning, as well as dependence on friends, so that they had not reached the KKTP. In cycle II, learning motivation increased but remained at moderate qualifications because student involvement was not even and the use of models was not optimal, so that it had not reached KKTP In cycle III, learning motivation increased to high qualifications because students showed enthusiasm, confidence, and good cooperation, so that they had achieved KKTP. Thus, it can be concluded that the application of the Game Based Learning learning model has succeeded in improving the learning process and learning motivation of grade V students in the Pancasila Education subject at UPTD SD Negeri 01 Lawawoi Sidenreng Rappang Regency.
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