The Effect of the Blooket Platform on Fourth-Grade Students' Learning Motivation in Islamic Religious Education and Character Education at UPTD SDN 4 Maroangin
DOI:
https://doi.org/10.59890/ijaamr.v4i7.270Keywords:
Blooket, Learning Motivation, Islamic Religious Education and Character EducationAbstract
This study aimed to examine the effect of the Blooket platform on the learning motivation of fourth-grade students in Islamic Religious Education and Character Education at UPTD SDN 4 Maroangin. The novelty of this study lies in the implementation of the Blooket platform as a game-based learning medium to enhance students' learning motivation in Islamic Religious Education at the elementary school level. This study employed a quantitative approach using a quasi-experimental method with a nonequivalent control group design. The sample consisted of 38 students selected through purposive sampling. Data were collected from April 27, 2026, to May 8, 2026, using a learning motivation questionnaire. The results indicated that the use of the Blooket platform had a significant effect on students' learning motivation, with a significance value of 0.023 (p < 0.05). These findings suggest that Blooket can serve as an effective digital learning medium for enhancing students' motivation and engagement throughout the learning process.
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